Deal Estate

A Roguelike Card Puzzle Game


Place buildings Trigger Estate Plans Chain Multipliers

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See a run unfold.

Core loop

Place building cards on a 3x3 grid, form Estate Plans, trigger adjacency bonuses and multipliers, and hit the target score before your hands run out.

Use your Policy cards strategically to maximize your score.

Build your deck and level up.

Boss rounds shift the board

Boss rounds introduce modifiers that bend or break your usual strategy.

Zoning Violation cuts all adjacency bonuses. Urban Decay penalises every empty cell. Bureaucracy disables your policies for the round.

Adapt your hand, or get wiped out.

Placing cards and scoring

Each round you're dealt more cards than you have space for. Every decision is a trade-off between what scores now and what sets up a chain reaction later.

Simple turns, difficult choices.

01

Pick the placements

Each round gives you a hand of building cards, but only a few spaces to use them well. What you hold matters, but where you place it matters just as much.

02

Play around adjacency

Cards affect the spaces around them. Good placements can strengthen a whole section of the board, while careless ones can shut down a scoring line.

03

Trigger estate plans

Estate plans reward spatial patterns and type combinations. They are the main source of momentum, and the best runs are built around hitting them consistently.

04

Adjust to pressure

Boss rounds and policy effects keep changing what a strong board looks like. A run survives by adapting, not by repeating the same setup.

Runs grow in a lot of directions.

The board is the center of the game, but each run is also shaped by the cards and systems around it: temporary boosts, rule changes, shop choices, and longer-term progression.

Policy Cards

Between rounds, draft a policy card that reshapes how you score for the rest of the run

Vouchers

Vouchers give you short-term leverage: a way to smooth out a rough draw, push a turn further, or make a risky line possible.

The shop

Gold earned beating rounds funds a shop between stages. Buy new building cards to strengthen your deck, pick up a policy, grab a voucher, or pay to reroll the offer if nothing fits. Sell weak cards for gold.

Card unlocks

Unlocks expand your deck over time, giving later runs more variety and gradually opening up stronger and stranger combinations.

Patterns that change the run.

Estate plans reward shape, timing, and board awareness. They are what turns a solid round into a strong one, and a strong one into a run worth carrying forward. Estate plans upgrade the more you trigger them.

Neighbours
Two adjacent matching types
x1.2
High Street
Three in a row
x1.4
Quarter
2x2 matching block
x1.6
Mixed Use
Three different types adjacent
x1.8
City Block
Fill a row or column
x2.0
Master Plan
One of every building type
x2.2
Town Square
Ring of 8 around a centre
x2.5
Metropolis
Full 3x3, all six types
x2.8

Six building types, different pressures.

Residential
Steady cards that benefit from careful spacing and tend to suffer when industry crowds in.
Commercial
Flexible scoring pieces that can lift nearby cards and help shape strong mid-game turns.
Industrial
High-value cards with obvious tradeoffs, often strong in the right build and awkward in the wrong one.
Infrastructure
Support cards that connect the board and make more ambitious layouts possible.
Community
Cards that reward clustering, support neighbouring spaces, and often improve the shape of a board over time.
Legendary
Rare cards that can redefine a run and push a finished board much further.